8 thoughts on “Lesson #12: How To Find Candidate Moves”
Hello Waldemar,
position no. 8 at 25:00 is wounderful.
This is why I like the game so much. By the way 25:33 Bd3# is double check mate instead of Bh3+, isn’t it?
Qd5+ or Qb3+ Be6+ Kg1 Qf2#
1. Qd5+ Be6+ 2.Qf3 Rxf3+ 3. Nxf3 Qxf3+ and one
of the white Rook falls :-P.
26:31 What about Qxd1+? The material is balanced
after that. Black still has a deadly attack.
position 15.
42:55
1… Re8 2.Qxe4 Qxc1 3. Qxe8!+ not 3.Qb4+? because
of Qc5!.
1) Bd3+ is almost a checkmate, White still has Kg2 there, Bh3# on the other hand takes away that g2 square.
2) You are right. Qxd1 is also quite sufficient for the win! The idea with Le6 and Bh3 is only slightly more direct because of the mating threats, but the difference is academic.
3) You’re triple desperado is also very nice. If Black would decide to play like that, White would emerge not a piece, but even a rook up!
1) I meant the position after defending move Qg2.
You suggested Bh3+ instead of Bd3#. The king
cannot escape over g2 square because the queen
is sitting there. Of course it is only a matter of taste.
I’d play in that way, because I havn’t had the
opportunity to check mate my opponent in that way
yet.
Really good explanations and helpful ideas! I very much liked the way that looking for motives first and then for the moves is provided.
In training position #10, after 1. Qxb7, if Black plays 1…Nd7 instead of 1…Qd7, White would play 2. Rd1 so that if 2…Kf8; 3. Bxf7 and the pinned knight will fall, correct?
If 2…Kf8; 3. Bxf7 and if Black plays 3…KxB?? 4. Rxd7+ wins the Black queen. Black would need to play 3…Ke7 instead, though with an exchange plus two pawns and Black’s king exposed, White should win easily. The impotence of the Black bishop is notable here. In the end position, Black is curiously tied up. White’s bishop and queen cover squares to which the Black queen could move to break the pin and maintain protection of the knight, which is pinned two ways. Black cannot ever play …Kxf7, because White will answer with Rxd7+. So White can leisurely play Bc4 and then Bb5, winning the knight.
Hello Waldemar,
position no. 8 at 25:00 is wounderful.
This is why I like the game so much. By the way 25:33 Bd3# is double check mate instead of Bh3+, isn’t it?
Qd5+ or Qb3+ Be6+ Kg1 Qf2#
1. Qd5+ Be6+ 2.Qf3 Rxf3+ 3. Nxf3 Qxf3+ and one
of the white Rook falls :-P.
26:31 What about Qxd1+? The material is balanced
after that. Black still has a deadly attack.
position 15.
42:55
1… Re8 2.Qxe4 Qxc1 3. Qxe8!+ not 3.Qb4+? because
of Qc5!.
That’s a triple Desperado 🙂
Best regards,
Alex
Hi Alexander,
Thanks for the comments!
1) Bd3+ is almost a checkmate, White still has Kg2 there, Bh3# on the other hand takes away that g2 square.
2) You are right. Qxd1 is also quite sufficient for the win! The idea with Le6 and Bh3 is only slightly more direct because of the mating threats, but the difference is academic.
3) You’re triple desperado is also very nice. If Black would decide to play like that, White would emerge not a piece, but even a rook up!
Greetings,
Waldemar
Hello Waldemar,
thanks for your answer.
1) I meant the position after defending move Qg2.
You suggested Bh3+ instead of Bd3#. The king
cannot escape over g2 square because the queen
is sitting there. Of course it is only a matter of taste.
I’d play in that way, because I havn’t had the
opportunity to check mate my opponent in that way
yet.
Salut!
Alex
Hi Alex,
Ah, I see.
You’re absolutely right.
Even quicker!
Waldemar
Really good explanations and helpful ideas! I very much liked the way that looking for motives first and then for the moves is provided.
In training position #10, after 1. Qxb7, if Black plays 1…Nd7 instead of 1…Qd7, White would play 2. Rd1 so that if 2…Kf8; 3. Bxf7 and the pinned knight will fall, correct?
Hi Greg,
Good defense-spotting!
Allow me to act like a trainer and return the question:
What is your own opinion, is your analysis correct?
Remember, in a chess game you are all you’ve got 😉
Greetings,
Waldemar
If 2…Kf8; 3. Bxf7 and if Black plays 3…KxB?? 4. Rxd7+ wins the Black queen. Black would need to play 3…Ke7 instead, though with an exchange plus two pawns and Black’s king exposed, White should win easily. The impotence of the Black bishop is notable here. In the end position, Black is curiously tied up. White’s bishop and queen cover squares to which the Black queen could move to break the pin and maintain protection of the knight, which is pinned two ways. Black cannot ever play …Kxf7, because White will answer with Rxd7+. So White can leisurely play Bc4 and then Bb5, winning the knight.
Hi Greg,
I completely agree!
Waldemar